AI Insights · Timothy · July 2022
Top 5 2D Anime Games in South Africa Q2 2022 Performance
Explore the performance of the top 5 2D Anime Games in South Africa for Q2 2022, including trends in weekly downloads, revenue, and active users.
In the second quarter of 2022, the top 5 2D Anime Games in South Africa showed diverse performance trends across downloads, revenue, and active users. Here’s a closer look at how each game fared, with data sourced from Sensor Tower.
Hero Wars: Alliance RPG from Nexters Global LTD experienced notable fluctuations in weekly revenue. Starting at approximately $4.5K at the end of March, the game saw peaks and dips, reaching a high of $9.9K in early May before ending the quarter at around $5.8K. Weekly downloads showed a significant decline from 1.3K at the end of March to just under 200 by the end of June. Active users also saw a decrease from 6.9K to about 4.8K over the same period.
AFK Arena by Lilith Games displayed a steady revenue trend, peaking at roughly $3.7K in mid-April and tapering off to around $1.3K by the end of June. Weekly downloads remained relatively stable, fluctuating between 140 and 220. The game’s active users saw a slight decline from 2.1K to 1.7K throughout the quarter.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. showed a varied revenue performance, starting at about $3K and ending at around $630, with several peaks and troughs in between. Downloads increased significantly over the quarter, from 2.3K at the end of March to over 3.4K by the end of June. Active users remained strong, starting at 10.6K and ending at approximately 10.5K, with some fluctuations.
Mobile Legends: Adventure by Shanghai Moonton Technology Co., Ltd. saw a consistent revenue stream, peaking at $1.8K in late April and maintaining around $1.1K by the end of June. Downloads remained relatively stable, ranging between 178 and 331. Active users showed a slight increase, from 1.6K in late March to around 1.7K by the end of June.
Epic Seven from Smilegate Holdings, Inc. had a modest revenue trend, with a peak of approximately $1.7K in early April and ending the quarter at around $565. Downloads were steady, fluctuating between 100 and 139. Active users remained stable, hovering around the 500 mark throughout the quarter.
For more detailed insights and data, visit Sensor Tower.